Blender Cycles

Open Source Production Rendering

Thomas Dinges / @dingto

Cycles

  • Production renderer for smaller studios
  • Interactive and easy to use
  • Free software (Apache 2.0)

Engine Core

  • CPU and GPU rendering
  • Path tracing
  • Unbiased
  • Shading

  • Physically & Node based shading system
  • Support for Open Shading Language (only on CPU)
  • Participating Media

  • Volume rendering (Absorption, Scattering and Emission)
  • Smoke/Fire rendering via voxel textures
  • Subsurface scattering
  • More

  • Motion blur & depth of field
  • Instancing
  • Various camera models
  • Procedural textures
  • Render layer and passes (AOVs)
  • ...
  • Demo Reel

    Let's see for yourself!

    New since FMX 2013

  • Volume rendering
  • Deformation motion blur
  • Performance

  • Transparent shadows
  • Hair rendering
  • Raytracing
  • Textures
  • GPU enhancements
  • Roadmap 2014

  • Performance and memory optimizations
  • Displacement
  • Texture baking
  • Subdivision (OpenSubdiv) ?
  • Experimental

  • Network rendering
  • Metropolis light transport
  • Adaptive sampling
  • Live Demo

    CADnetwork
    CADnetwork

    Specifications

    Render workstation by CADnetwork.

  • Intel Xeon E5-2670 (32 Threads)
  • 64GB RAM
  • 3x NVIDIA Quadro K6000
  • Blender Cycles

    www.blender.org